Wednesday, August 21, 2013

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libjackpal-androidterm4.so

audio_effects.conf

# List of effect libraries to load. Each library element must contain a "path" element
# giving the full path of the library .so file.
#    libraries {
#        <lib name> {
#          path <lib path>
#        }
#    }
libraries {
 bundle {
   path /system/lib/soundfx/libbundlewrapper.so
 }
 reverb {
   path /system/lib/soundfx/libreverbwrapper.so
 }
 visualizer {
   path /system/lib/soundfx/libvisualizer.so
 }
 downmix {
   path /system/lib/soundfx/libdownmix.so
 }
 output_processing {
   path /vendor/lib/liblvverx.so
 }
 pre_processing {
   path /vendor/lib/liblvvetx.so
 }
}

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
# The value of the "library" element must correspond to the name of one library element in the
# "libraries" element.
# The name of the effect element is indicative, only the value of the "uuid" element
# designates the effect.
#    effects {
#        <fx name> {
#            library <lib name>
#            uuid <effect uuid>
#        }
#        :
#    }

effects {
 bassboost {
   library bundle
   uuid 8631f300-72e2-11df-b57e-0002a5d5c51b
 }
 virtualizer {
   library bundle
   uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b
 }
 equalizer {
   library bundle
   uuid ce772f20-847d-11df-bb17-0002a5d5c51b
 }
 volume {
   library bundle
   uuid 119341a0-8469-11df-81f9-0002a5d5c51b
 }
 reverb_env_aux {
   library reverb
   uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
 }
 reverb_env_ins {
   library reverb
   uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
 }
 reverb_pre_aux {
   library reverb
   uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
 }
 reverb_pre_ins {
   library reverb
   uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
 }
 visualizer {
   library visualizer
   uuid d069d9e0-8329-11df-9168-0002a5d5c51b
 }
 downmix {
   library downmix
   uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
 }
 agc {
   library pre_processing
   uuid 3b75f00-93ce-11e0-9fb8-0002a5d5c51b
 }
 aec {
   library pre_processing
   uuid d6dbf400-93ce-11e0-bcd7-0002a5d5c51b
 }
 ns {
   library pre_processing
   uuid df0afc20-93ce-11e0-98de-0002a5d5c51b
 }
 lmfv {
   library output_processing
    uuid 989d9460-413d-11e1-8b0d-0002a5d5c51b
 }
 fens {
   library output_processing
    uuid cbcc5980-476d-11e1-82ee-0002a5d5c51b
 }
}

# Audio preprocessor configurations.
# The pre processor configuration consists in a list of elements each describing
# pre processor settings for a given input source. Valid input source names are:
# "mic", "camcorder", "voice_recognition", "voice_communication"
# Each input source element contains a list of effects elements. The name of the effect
# element must be the name of one of the effects in the "effects" list of the file.
# Each effect element may optionally contain a list of parameters and their
# default value to apply when the pre processor effect is created.
# A parameter is defined by a "key" element and a "value" element. Each of these elements
# consists in one or more elements specifying a type followed by a value.
# The types defined are: "int", "short", "float", "bool" and "string"
#    pre_processing {
#        <input source name> {
#            <fx name> {
#                <param name> {
#                    key {
#                        int|short|float|bool|string <value>
#                        int|short|float|bool|string <value>
#                        :
#                    }
#                    value {
#                        int|short|float|bool|string <value>
#                        int|short|float|bool|string <value>
#                        :
#                    }
#                }
#                :
#            }
#            :
#        }
#        :
#    }

#            level {
#                key {
#                    int test
#                }
#                value {
#                    short 9000
#                }
#            }

pre_processing {
   mic {
       agc {}
       ns {}
       aec{}
   }
   camcorder {
#        ns {}
   }
   voice_communication {
       agc {}
       ns {}
       aec {}
   }
   sec_voice_recognition{    # for BargeIn
       agc {}
       ns {}
       aec {}
   }
   sec_voice_communication{
       agc {}
       ns {}
       aec {}
   }
}


output_processing {

   voice_call {
       fens {}
       lmfv {}
   }
   
   sec_voice_communication {
       fens {}
       lmfv {}
   }

}



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